Tuesday, May 4, 2010

Exporting


These are some the stuff I learnt in the process of importing assets into the Unreal Editor:-
  • When exporting selection using FBX its important to delete history or the FBX plugin would export the entire scene.
  • When placing objects into the scene in Unreal Editor its best to place the object from the top view. It aligns the object relative to the location in my on the Y axis.
  • Re-importing meshes require importing the mesh again instead of using the re-import option in the Content Browser.
  • Re-use UVs for lightmap by changing the Light Map Coordinate Index to 0 instead of 1.

The screenshot above is using one Dominant light with lightmass to generate the indirect lighting. The lightmaps for the scene varies depending on the size of the mesh. The largest lightmap in use in this shot is 1024.

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