Monday, March 28, 2011

UDK Bathroom

This is the results of redoing the bathroom scene that was done in both mentalRay and Crysis in one of my earlier projects. The results are very similar to the original mentalRay image.

Project Files

Friday, March 25, 2011

Crysis vs Crysis 2

Top is Crysis 2 bottom is Crysis. The addition of global illumination definitely adds to the overall quality of the render. According to Crytek docs, the image demonstrates the use of real time global illumination with one bounce of light.

Thursday, March 24, 2011

Terrain Test

This is my terrain test using normal maps generated from Zbrush. All of the meshes are static meshes and does not utilize UDK terrain editing software. I would jump on board soon enough. Link to files here.

Wednesday, March 2, 2011


For this project, I was testing both reflections and the creation of a car paint material. The reflections were created from using a separate room containing several white cards and a SceneCaptureReflectActor was placed in the center to capture the imag of the room.

The next image is a screen capture of the wireframe.

The image below is the final render using 'tiledshot'.

The reason why reflections weren't working in the previous renders when using 'tiledshot' was due to DirectX 10 not being fully supported. When the renderer was changed to DirectX 9, reflections worked using 'tiledshot'.