This is the final composition. Its got a "dreamy" feel to it. I was finally able to figure the issue I was having with normal maps from Maya. Apparently the green channel needs to be reversed in order for it to be compatible with UDK. I was also able to try out vertex painting which was used on the rock to give the impression of wet and dry. In addition to that I experimented with water effects using the Panner node in addition to making a relatively complex shader for the water. I also revisited particles effects in which I needed to refresh my memory on at least the basics.